Rates
Experience Rates
| Type | Rate |
|---|---|
| Base EXP | 300% |
| Job EXP | 300% |
| MVP EXP | 300% |
| Quest EXP | 300% (bonuses never apply) |
| Daily Hunting Missions | 100%, capped at 200% of the current EXP level |
Bonus EXP Stacking
All EXP bonuses (weekend bonus +50%, bonus map +50%, EXP manuals) stack additively on top of the base rate.
Formula: Base Rate × (1 + bonus1 + bonus2 + ...)
Example with +50% weekend and +50% bonus map:
3 × (1 + 0.50 + 0.50) = rate 6
Quest EXP is never boosted, and Daily Hunting Missions give x1 EXP. See EXP Formulas.
The @rates command reflects the current effective rate including all active bonuses.
Party EXP Bonuses
- Even-share bonus: +15% EXP per additional party member in even-share mode
- Idle members (no action for 120 seconds, or in chat/vending) do not receive shared EXP
Multi-Level Up
Enabled. A single kill or quest reward can give several levels at once depending on the amount of EXP you receive.
Drop Rates
| Category | Rate |
|---|---|
| Common items | 500% |
| Heal items | 500% |
| Usable items | 500% |
| Equipment | 500% |
| Additional drops | 500% |
| Item group drops | 500% |
| Cards | 500% |
| Boss cards | 100% |
| MVP cards | 100% |
| Boss common | 250% |
| Boss heal | 250% |
| Boss usable | 250% |
| Boss equipment | 250% |
| MVP common | 250% |
| MVP heal | 250% |
| MVP usable | 250% |
| MVP equipment | 250% |
| MVP exclusive drops | 250% |
| Treasure chests | 100% |
| Bubble Gum drop rate cap | 80% |
MVP Loot Mode
MVP items drop for the player who dealt the most damage to the MVP, among players within 20 cells at the moment of the kill. If nobody eligible is in range, the range restriction lifts and the highest damage dealer on the map wins instead. See MVP: Loot Priority & MVP Crown for the full rules.
Rare Drop Announcement
Items with a base drop chance of ≤0.10% are announced server-wide when they drop.