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Rates

Experience Rates

Type Rate
Base EXP 300%
Job EXP 300%
MVP EXP 300%
Quest EXP 300% (bonuses never apply)
Daily Hunting Missions 100%, capped at 200% of the current EXP level

Bonus EXP Stacking

All EXP bonuses (weekend bonus +50%, bonus map +50%, EXP manuals) stack additively on top of the base rate.

Formula: Base Rate × (1 + bonus1 + bonus2 + ...)

Example with +50% weekend and +50% bonus map: 3 × (1 + 0.50 + 0.50) = rate 6

Quest EXP is never boosted, and Daily Hunting Missions give x1 EXP. See EXP Formulas.

The @rates command reflects the current effective rate including all active bonuses.

Party EXP Bonuses

  • Even-share bonus: +15% EXP per additional party member in even-share mode
  • Idle members (no action for 120 seconds, or in chat/vending) do not receive shared EXP

Multi-Level Up

Enabled. A single kill or quest reward can give several levels at once depending on the amount of EXP you receive.


Drop Rates

Category Rate
Common items 500%
Heal items 500%
Usable items 500%
Equipment 500%
Additional drops 500%
Item group drops 500%
Cards 500%
Boss cards 100%
MVP cards 100%
Boss common 250%
Boss heal 250%
Boss usable 250%
Boss equipment 250%
MVP common 250%
MVP heal 250%
MVP usable 250%
MVP equipment 250%
MVP exclusive drops 250%
Treasure chests 100%
Bubble Gum drop rate cap 80%

MVP Loot Mode

MVP items drop for the player who dealt the most damage to the MVP, among players within 20 cells at the moment of the kill. If nobody eligible is in range, the range restriction lifts and the highest damage dealer on the map wins instead. See MVP: Loot Priority & MVP Crown for the full rules.

Rare Drop Announcement

Items with a base drop chance of ≤0.10% are announced server-wide when they drop.


Pet & Homunculus Rates