Gameplay
General
Movement
- Clicking far away or below an obstacle still allow you to move
- While auto-attacking, you can switch to another monster instantly without cancelling your attacks
- After a kill, you can attack the next monster immediately without using
@refresh - Walk delay reduced to 0
Hotkeys
@loadkeys: 10 independent skill hotkey profiles per character@loadkeys <1-10>: switches profile@loadkeys: shows your current profile/showhpand/showsp: toggle your allies' HP and SP bars
Navigation
/naviroutes are properly implemented and take the Kafra Teleport Service, the airship and the boat NPCs into account@navi <map>: gives you a clickable route without typing coordinates
Modes
Hardcore (HC) Mode
A high-risk challenge mode for players seeking the ultimate survival experience.
- Character is marked with a swirling flame aura
- If your character dies to a monster, the character is permanently lost
- When your HP is 50% or higher, a monster's killing blow will instead leave you at 1 HP. This protection can only activate once every 5 minutes
See Hardcore & Solo Self-Found Modes for full details.
Solo Self-Found (SSF) Mode
A self-reliant adventure mode focused on individual progression.
- Character is marked with a bubble effect
- You can only loot monsters killed by yourself
- Trading, mail, and player shops are disabled
- Party creation and joining are disabled
- SSF characters receive their own dedicated SSF Storage
- Refining uses the Enriched Refinement odds table
See Hardcore & Solo Self-Found Modes for full details.
🧪 Monster Element Display
- Monsters now display a colored element icon next to their name
- Easily identify a monster's element without needing external tools or databases
Combat & Skills
Monsters
Slave Monsters
Only the initial slaves summoned by a monster grant EXP and loot. Any slaves summoned afterwards do not give EXP or drop items.
Loot Priority
- Loot priority is based purely on total damage dealt.
- The winner must be alive, on the same map, and within 20 cells of the kill.
- If nobody who dealt damage is within 20 cells, the range restriction is lifted and the highest-damage dealer on the map wins.
See the MVP page for full details on MVP-specific loot, tombstones, and damage resets.
Monster Fatigue
Monster Fatigue has been removed.
Quest EXP
Quest EXP is not capped and is never affected by any EXP bonus (weekend, bonus maps, manuals). Only the Daily Hunting Missions reward is capped, at 200% of your current EXP level. See EXP Formulas.
Timing & Delays
| Setting | NexusRO |
|---|---|
| Minimum skill delay | 200 ms |
| Item use interval | 140 ms |
| Prevent logout after an action | 5 000 ms |
Equipment & Inventory
- Changing equipment while talking to NPCs is disabled
- Favorite-tab items cannot be sold to NPCs
- Items are automatically identified. No need for Magnifier
- Item boxes open as long as what is inside fits in your weight and inventory slots
- Elemental Converters (Fire, Water, Earth, Wind) enchant duration increased to 25 minutes
Party Settings
| Setting | Value |
|---|---|
| Even-share EXP bonus per member | +15% |
| Additional EXP per attacker | +15% |
| No-damage skills count as attacker | Yes |
| Idle members excluded from share | Yes |
| Party leader change | Not required to be on same map |
Guild Settings
- Guild tax limit raised to 99%.
Class Adjustments
Acolyte
Teleport Lv 1
The "Random / Cancel" menu when casting Teleport Lv 1 is skipped automatically.
Priest
Magnus Exorcismus
Magnus Exorcismus can hit all monster, the monster type restriction is removed.
Aspersio
Aspersio duration has been tripled.
Impositio Manus
Impositio Manus duration has been tripled.
Knight
Bowling Bash
Bowling Bash uses a fixed 7x7 area around the caster instead of the gutter line system. Gutter lines are completely removed. Damage and skill behavior stay the same.
Crusader
Grand Cross
- All three damage waves hit all targets, including moving monsters.
- It does not triggers HP/SP drain effects.
Devotion
Devotion can only be cast on party members within ±10 levels.
Shield Reflect
Reflect damage is capped at the caster's maximum HP.
If a character has 10 000 Max HP, damage reflected through Shield Reflect cannot exceed 10 000 in a single instance, regardless of how high the incoming hit was.
Paladin
Gospel
- Gospel buffs are removed on logout
Clown / Gypsy
Tarot Card
Each of the 14 Tarot cards has an equal 1/14 chance of being drawn.
Archer
Orc Archer Bow
The damage bonus from the Orc Archer Bow has been reduced from 50% to 40%.
Arrows
Arrows can be equipped without a bow. The bow requirement for equipping arrows has been removed.
Hunter
Blitz Beat
- Blitz Beat no longer splits damage across multiple targets. Each target receives the full calculated damage.
Thief
Double Attack
Double Attack trigger critical hits.
Assassin
Grimtooth
Players can manually select the Grimtooth skill level when casting.
Rogue
Preserve
Preserve no longer has a duration and persists through logout.
Backstab
Backstab can be used from any direction. The requirement to be behind the target has been removed.
Assassin Cross
Enchant Deadly Poison
Enchant Deadly Poison duration has been tripled.
Alchemist
Homunculus
| Behavior | Value |
|---|---|
| Idle time before homunculus stops looting | 90 seconds |
| Idle time before homunculus stops granting EXP | 30 minutes |
Soul Linker
Spirit Buffs
All Soul Linker spirit buff durations have been doubled.
Stalker
Preserve
Preserve no longer has a duration and persists through logout.
Reject Sword
Reflect damage from Reject Sword is capped at the caster's maximum HP.
Same rule applies: a character with 10 000 Max HP cannot reflect more than 10 000 damage per hit.
Skills changement
More skills will be adjusted/balanced as time goes on. Feel free to put a suggestion on Discord.