NPC & Quest Updates
Novice Training Grounds
The training is fully optional. When you first arrive, Sprakki greets you and immediately offers the choice to skip.
Choose your starting city directly and get warped there right away. Available destinations: Prontera, Morocc, Geffen, Payon, Alberta, or Izlude.
The training is split across three rooms and a series of quests, each rewarding EXP.
Room 1: Basic Training with Instructor Brade
| Quest | Task | Reward |
|---|---|---|
| Movement | Walk around and talk to Brade | 25 Base / 25 Job EXP + starter gear |
| Equipment | Equip at least 4 of the items Brade gives you | 25 Base / 25 Job EXP + 50 Fly Wings + 20 Butterfly Wings |
| Skill Usage | Find Jinha and learn First Aid | Novice Adventurer's Suit |
Brade hands out a starter kit when the equipment lesson begins: Novice Plate, Hood, Boots, Egg Cap, Knife, Guard, and 300 Novice Potions.
Room 2: Theory Training with Chocolat
| Quest | Task | Reward |
|---|---|---|
| NPC Introduction | Speak to the Kafra Employee, Cool Event Corp. Staff, and the Guide | 25 Base / 25 Job EXP + 20 Kafra Storage Tickets + 30 Kafra Warp Tickets |
Room 3: Combat Training with Instructor Brade
| Quest | Task | Reward |
|---|---|---|
| Poring Hunt | Hunt Porings on Training Level 1 | 250 Base / 75 Job EXP + Novice Cutter |
| Swordman Guild (optional) | Hunt 2 Pickys | 250 Base / 75 Job EXP + 200 Novice Potions |
| Thief Guild (optional) | Hunt 5 Willows | 250 Base / 75 Job EXP + 50 Fly Wings |
| Mage Guild (optional) | Hunt Lunatics, collect 5 Clovers | 250 Base / 75 Job EXP + 30 Butterfly Wings |
| Merchant Guild (optional) | Earn 300z selling to the Potato Merchant | 250 Base / 75 Job EXP + 7 Phracon |
Leaving the Training Grounds
You can leave at any point. The training is fully optional and there is no way to return once you leave.
How to leave:
- During Room 1: Talk to Sprakki and choose "Start the game right away" to be warped to a starting city of your choice.
- During Room 2: Via the Kafra Employee Use the Teleport Service. She will warn you that leaving is permanent before confirming.
- During Room 3: Talk to Instructor Brade and choose "I want to quit and go to the town", then pick your destination.
- Via a Job Guild Guide (Room 3): Tell any of the job guides you want to change your job and they will send you directly to the corresponding guild.
When should you leave?
Try to reach Job Level 10 before leaving, as it is required to change jobs. It is also worth completing the Quests to collect all the free starter gear and EXP before you go.
Leaving is permanent
Once you leave the Training Grounds, you cannot come back. Make sure you've collected all your rewards and starter items before departing.
Valkyrie Quest (Rebirth)
The weight restriction to begin Rebirth has been relaxed: you may carry up to 100 weight (vanilla requires exactly 0).
All other requirements remain unchanged.
Before speaking to the Valkyrie
You must meet all of the following or she will send you back:
- Base Level 99 and Job Level 50
- 0 Zeny on hand
- Cart dismissed (Merchant classes)
- Falcon released (Hunter classes)
- Mount dismounted (Knight / Crusader)
- Weight ≤ 100
- No unspent Skill Points
Once all conditions are met, the Valkyrie performs the ceremony and reborns you as a Transcendent 1st Class character, resetting your Base and Job levels to 1.
Blackjack NPC
A fully playable Blackjack card game in the Comodo Casino (cmd_in02, 188, 89).
How to play:
- Place your bet: Wager between 1z and 1 000 000z per round.
- Receive your hand: Both you and the dealer are dealt 2 cards.
- Take your action each turn:
- Pull: Draw another card (allowed while your total is under 21).
- Stay: End your turn (requires at least 13 points).
- Double Down: Double your bet and draw exactly one final card (only available at the very start of a round, before any pulls).
- Dealer reveals: The dealer draws until reaching 17 or more, then stays automatically.
- Result: Highest total without busting wins. Equal totals result in a push (no gain or loss).
Special Rules
- Aces count as 11 or 1, adjusted automatically to avoid busting.
- Blackjack (Ace + any 10-value card on opening hand) is an instant win.
- Insurance and pair splitting are not available.
Same-Sex Marriage
The marriage system now allows same-sex couples. The ceremony takes place at the Prontera Church and follows the standard procedure.
Steps:
- Form a party of two with your partner before heading to the church.
- Speak to the Wedding Staff NPC (
prt_church): Both partners apply individually to register intent. - Speak to Bishop Vomars: The ceremony begins. Each partner confirms the other's name.
- Exchange rings: If both names match, the marriage is completed.
Requirements:
| Role | Item Required | Zeny Cost |
|---|---|---|
| Groom | Tuxedo | 1 300 000z |
| Bride | Wedding Dress | 1 200 000z |
Tip
A Marriage Covenant item can substitute the Zeny fee for either partner.
Jewel Case Quest
A one-time prestige quest for players approaching the end of their first life. Speak to La Fenn in Lighthalzen (108, 229).
Requirements to start:
- Base Level 99
- Normal (non-transcendent) 2nd Class job
- At least 1 000 000 Base EXP accumulated
Steps:
- Talk to La Fenn: She presents a riddle: "Get younger than you are now."
- Accept the quest: This must be done before rebirthing.
- Rebirth: Complete the Valkyrie quest and become a Transcendent character.
- Level back to 99: Reach Base Level 99 again in your transcendent form.
- Return to La Fenn: She recognizes your rebirth and hands over your reward.
Reward: Jewel Case: a rare accessory box (one per character, ever).
Miss it and it's gone
If you rebirth without first accepting the quest, La Fenn will turn you away permanently. There is no second chance for that character.
Card Remover NPC
The Wise Old Woman at the Prontera Inn (prt_in, 28, 73) extracts cards from your equipped gear.
Steps:
- Talk to her and select "Yes, it does." to begin.
- Choose the equipment slot you want to work on (head, armor, weapon, shield, etc.).
- Review the quote: She states the total cost based on how many cards are compounded.
- Confirm: You must have all required materials in your inventory before proceeding.
- Choose your priority in case of failure:
- Protect the item: The item survives; cards may be destroyed.
- Protect the cards: Cards survive; the item may be destroyed.
- Result: On success, the cards are removed and returned to your inventory.
Cost:
| Component | Amount |
|---|---|
| Base fee | 1 000 000z |
| Per card | 500 000z |
| Star Crumb | 1 |
| Yellow Gemstone | 1 |
Odds:
| Result | Chance | What happens |
|---|---|---|
| Success | 85% | Cards removed and returned to inventory. Item is intact. |
| Harmless failure | 5% | Nothing is removed. Item and cards survive. Materials are lost. |
| Partial failure | 8% | Cards are removed but one side is destroyed based on your priority choice. |
| Total failure | 2% | Both the item and all cards are destroyed. |
No refunds
Materials (Zeny, Star Crumb, Yellow Gemstone) are consumed regardless of outcome.